Simple & cool
I liked it. If it was only the pictures I would have said "meh", but the whole combinaison of music / cool GUI and cool drawings made this piece of flash really enjoyable !
Simple & cool
I liked it. If it was only the pictures I would have said "meh", but the whole combinaison of music / cool GUI and cool drawings made this piece of flash really enjoyable !
tip
For the "next" button, put an invisible square behind the button so that the whole area is clickable and not only the letters.
Ok tutorial
loved the graphics
it fit well with the game.
But I wasn't a big fan of the whole concept. Good job though
finished !
Damn, that was pointless and awesome !
The Level select code was the weirdest thing
Awesome game, awesome pack
I loved it ! Just as good as the first one.
To people giving bad ratings because "it's too hard"... well it's not their fault if you suck !
front page ?
please, it's not really good.
The "jumping" is kind of slow and weird looking and the overall doesn't look smooth.
I didn't like it
Too easy
Really nice game, I loved it.
But WAY too easy. I was saving up my amo for when the "real" fighting was going to start and I just ended up with 30 rockets to blow up the last boss...
Ok I liked it... BUT
There is room for improvements.
First of all I didn't play the first one, so I was a bit like "hum... what is going on here ? A red guy playing pong ? wait... what ?", but no big deal.
The problem is that the begining of a level is way too hard, bullets spawns on your face by billion, and the end is boring, you struggle for 5 minutes trying to bring the last block down.
The RPG features are a great idea, without that I would have stopped playing after 2 levels. The problem is that you don't really see the difference !
I mean, the damages don't look to improve that much, recovery either...
It would have been a nice touch to add a visual effect showing that you actually got better. Also the frustrating thing : the "destruction" action. To be it would be so much better if the ball accelerated with some cool visual effects. Because here it just feels like it bumped on a dead horse.
The bosses were a nice touch as well. Too bad they don't improve as they loose life... if they do I didn't noticed.
The music is terrible. Please give us a way to mute that. Also add better sound effects !
Last thing, concerning the HP/MP management. You should give back full MP at the begining of a level, like, really. Why starting with the previous MP ? Didn't the guy got some time to walk and rest between levels ?
I didn't mind the life management... but I can get that it is frustrating to not be able to recover life. You could give like "everytime you complete a level you get 30 HP" or something.
Other than that, I really liked this game, but I don't think I'll play again.
8/10, 5/5
Ok...
It was ok. I mean, good display of programming skills, but the gameplay is not really interesting. I'd rather play a fun 2D ugly game than a neat 3D boring game
I don't know how to draw... but still I try to make flash movies ! I'm such a crazy person...
Age 38, Male
Web Developer
New York
Joined on 5/21/03